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I am currently a rendering engineer in the Frostbite Labs group at Electronic Arts, where I work on rendering technology for future games and game engines. Before that I worked as a graphics software engineer in the Advanced Technology Group at Intel, where I work with game developers and researchers to improve the algorithms, APIs and hardware used for real-time rendering. Marco Salvi, Kiril Vidimce, Andrew Lauritzen, Aaron Lefohn, Matt Pharr.
Qunabu is a small creative boutique based in GdaĆsk, Poland. We work with great variety of clients all over the world to supply valuable experience for both sides. A perfect solution for a quick project on a low budget. Good for blogs and users accustomed to the WP build-in administrator panel.
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Art - Illustration - Concept.